Before I say anything, if you're familiar with proper vectoring at all then once you've heard what I do you'll realize I'm not making "true" vectors with the process I use. This might seem a bit odd because what I do means that if I wanted to make a larger version of the image I would basically have to scale the paths I've made and re-"paint" the whole image, but I'm just doing these for fun so I make them large to begin with; the end result is plenty big for anything anyone who might use them for. For simplicity's sake, I will still refer to the image I am creating as a vector from hereon out.
(If you don't want to read my monilith o' text and just want to watch some movies, scroll down to the bottom)
I do traces as well as original art, but the "vectoring" process I utilize is exactly the same, so I'll just start off pretending I'm about to do a trace of a screencap from the show. Let's make Pinkie Pie being adorable. Here is a decent image of her taken from the show. Notice how it is tiny. I want this image to be HUGE. Let's make a vector of it!
I begin by tracing the body outlines with the pen tool. However, instead of using the shapes like you normally would for vector images, I just use the regular pen tool to create paths that I then use to make selections and fill in later. I completely outline the body and other details like the nostrils and mouth.
I then do the same for the mane and tail.
Now, you might be going "LOL what an idiot, why would he outline the strokes instead of just making a single path down the middle of the lines and using the Stroke option?"
NO. BAD. That is ugly, at least to me. Lines with the exact same width througout and with perfect, round ends are weird looking, especially for this style. I much rather emulate the exact look of the show with the imperfect lines and tapered ends.
I do the eyes last since they are a bit more work.
D'AWWW! O-O Once the entire image and all its details have basically been outlined with paths, I make the selections and fill them in with the appropriate colors. I do the strokes first. Here are the mane, tail and body stroke layers all turned on.
Now, I've done enough of these thing to the point where I've come up with an organized system of folders and layers that I can use on pretty much any image I decide to make so that individual layers stack with minimal editing after they've been filled. If everything is done correctly, the only thing I usually have to do is remove a bit of overlapping mane and/or body strokes around the ear and the neck, depending on the angle of the image and style of hair.
This is my basic folder structure below:
The PP folder you see in the above image is where everything for the vector is contained. the REF image is the reference image I am working from, obviously. I bet you can't guess what the BG layer is...
The very first layer you see, COLOR REF, is my color reference layer (NO WAY). If possible, I use 's color references that he has created. Unfortunately, he doesn't have these for every character, so sometimes this layer will just be the most correct-looking image I can find of the character I am working on, color-wise. Luckily, he has one of Pinkie Pie, so I used that. I highly suggest using his stuff, especially if you're making vector images like this.
Now I'll show you how I organize my folders and layers and continue to make sarcastic comments.
That image above is what's inside the PP folder. Amazing, is it not? (The "mane backfill" layer is simply a flattened copy of the mane I use as a gap-filler between the body and mane should any gaps be created once I've edited the stroke and fill layers of the mane so that they don't overlap the body stroke and fill where they aren't supposed to.
That image above is what you would find inside the folders. Again, incredible. You've probably never seen something so astounding. The "lines" layers are extra details in the mane and tail. I do that for a couple reasons that aren't worth explaining.
Now, once the lineart has been created, I use the magic wand to make appropriate selections with "sample all layers" turned on and expand the selection a bit so that it overlaps the lineart. I fill those selections with the proper color on the proper layer to create the fills.
There, finished! Wait...I'm forgetting something.
EYEBALLS. She just needs some eyeballs. Just make all the outlines needed, make all the layers needed, make the selections needed and fill those suckers in. Apply a gradient to the iris layers for extra D'AWW effect and let it sit and cool for a few minutes while you go refill your drink. Come back, try and remember what it was you were working on, remember, and then double-check to make sure you've done everything right. Chances are you will forget something and will only notice right after you've uploaded it to DA or wherever and you'll rage. Luckily, you'll learn after doing this ten times in a row to KEEP RUNNING until you've uploaded the image and made sure that you didn't miss any errors. This will save you precious seconds while you go back to correct your failures and prevent an aneurism. Possibly.
There we go, now it's done. And, just to show that my method isn't complete insanity and is actually quite modifiable, I created two variations:
Below, I present the
Folders are annotated with "-", capitalized, and bold, while the layers are italicized and underlined. If you are still confused as to which ones are the folders and which ones are the layers, well...can't help you there. I will add a note to anything that might require it.
snout/cheek (if the image is at an angle where part of the eye is behind their nose, or if their eye is squinted so that a body-stroke-toned line is used, this will be part of the body stroke made to overlap it.)
eyeline (the black outlines usually used around the upper part of the eyes)
eye shine (the white higlight spots)
iris sheen (the two-tone "sheen" of the iris.)
irises (generally the only layer that I ever apply a gradient to on these types of images.)
whatever layers it takes to create the cutie mark go in here. Sometimes I will place this folder inside the BODY folder under the stroke layer if it requires it.
shadefill (if parts of the body (usually the farther legs) are in shadow, this layer is for that.)
And that is the folder structure I start off with every time. Sometimes the image will require more (or less) than that, and I add stuff as needed. Hopefully it will help you understand how I layer everything with little hassle.
NOW FOR SOME AWESOME MOVIES (not really that awesome, they are really boring and only useful if you want to actually see me making things.)
To help you understand all this, I have two different videos below. These, combined with the above description, is the next best thing I can do short of physically coming to your house and showing you what I do in person, so I hope you understand everything I've said. I'm not very good at writing instructions and walkthroughs, I'm afraid.
this one starts out at normal speed to give viewers the chance to see what I'm doing but I bump the speed up to 4x I think somehere about halfway through it. www.youtube.com/watch?v=7jEqBJ…
This one is just a really fast runthrough : www.youtube.com/watch?v=SIjQH4…
I hope I didn't forget anything. If you have any more questions, feel free to ask.
Oh, and these usually take me aright around an hour each.